AMCPBuild stories people can explore

Adventure games · branching stories · interactive books

Turn your story into
a world people can explore.

AdventureMCP gives you one place to plan every scene and choice, shape indoor and outdoor spaces, create the sights and sounds, and turn it all into a playable adventure—with your AI assistant helping along the way.

Your adventurePRODUCTION TRACE
  1. SceneExplore
  2. ChoiceDecide
  3. StateChange
  4. ShotPlay
  5. EndingResolve

Every choice stays connected to the scenes, characters, media, and consequences it changes.

Everything your adventure needs, connected

From first idea
to playable world.

Write the story, see how every branch connects, build the places players will explore, and organize the media that brings them to life. AdventureMCP keeps the whole project understandable as it grows.

Branching stories

Build choices that matter. Connect dialogue, discoveries, inventory, puzzles, consequences, and multiple endings.

Scenes & spaces

Design rooms, buildings, trails, camps, ruins, and whole outdoor areas in feet, meters, or familiar real-world comparisons.

Visual storyboards

Lay out each scene, shot, transition, and story beat so the full experience is clear before you publish.

AI-assisted creation

Connect a supported provider, or bring outputs from any AI or design workflow. Both paths end in the same immutable review and release process.

Path testing

Find unreachable scenes, broken choices, missing media, and unsolved goals before your players do.

Ready-to-play releases

Keep the approved story, media, and game logic together so every published version stays consistent.

Continuity from one shot to the next

Move the story forward without losing the world.

Each project stays isolated while its approved rooms, characters, cameras, references, and shot intentions move together through one reviewable release path.

Provider-optional · BYO-ready · exact-revision proof
REFERENCE WORKFLOWexact revisions
PROVIDER-OPTIONAL REFERENCE VIEW
Change what you intend. Catch what you didn’t.

Characters, props, cameras, rooms, wardrobe, and poses can all move. AdventureMCP keeps each intentional change distinct from stale references or accidental drift before the next generation.

PROJECTisolated workspace projectREVISIONroom · state · cameraMEDIARGB · depth · object ID
Guided production ribboncomplete with or without a provider
  1. 01WorkspaceOne workspace, multiple isolated projects
  2. 02ProjectSubscription check, API key, client smoke test
  3. 03CreateOptional provider or equal-status BYO ingest
  4. 04SynchronizeOne canonical production document
  5. 05ProveConsistency, build, doctor, and release evidence
Start or continue Guided Launch
PROVIDER PATH

Connect when it helps.

A supported provider can generate media, but AdventureMCP never creates the third-party account and never makes that connection mandatory.

BYO PATH

Bring work from anywhere.

Prompts, images, movies, voices, and results from any AI or design workflow can be ingested, hashed, versioned, and approved immutably.

SOURCE OF TRUTH

One release path.

Storyboard, Facility, Character Continuity, Narrative, RPG/runtime, media lineage, Shot Consistency, Game Doctor, and Release Proof resolve through exact revision pins without becoming competing control planes.

Shot Consistency compares declared movement with accidental drift. Metadata checks can prove references and authored intent; they do not claim pixel-level visual similarity. Multiple rooms, states, props, characters, blocking positions, and camera moves remain valid authoring choices.

What could you build?

One platform.
Many kinds of adventure.

Start with a blank world or shape AdventureMCP around the story you already have. These are just a few possibilities.

Indoor adventure

A mystery inside a living world

Map rooms, hallways, and floors; place clues and locked routes; then connect conversations and discoveries to more than one ending.

Describe a gallery in feet, meters, or simply as “about the size of a two-car garage.”

  • Indoor spaces
  • Clues & inventory
  • Multiple endings

Outdoor adventure

An expedition beyond the trail

Connect a trail, campsite, river crossing, and hidden ruin while choices, supplies, and discoveries change what happens next.

Give each area practical dimensions or use a familiar real-world comparison that is easy to picture.

  • Outdoor areas
  • Changing conditions
  • Branching routes

Interactive storybook

A book that responds to every choice

Storyboard illustrated chapters, add narration and sound, and let readers follow different characters, decisions, and endings.

See the whole story at a glance, test every path, and keep each published version together.

  • Visual chapters
  • Voice & music
  • Choice testing

A clear path from story to game

Imagine it.
Build it.
Let them explore.

01

Plan the journey

Start with a story idea, then map the scenes, choices, characters, puzzles, and endings.

02

Create the world

Storyboard each moment, shape indoor and outdoor spaces, and bring scenes to life with the creative tools you choose.

03

Make it playable

Test every route, fix dead ends, and publish an adventure that plays the way you intended.

Create a choose-your-own-adventure book, a branching mystery, a dialogue-driven journey, an outdoor expedition, or a cinematic puzzle game—without rebuilding the tools for every new story.

AdventureMCP Creator

Everything you need
to build the adventure.

$19 / month

One private creative workspace with multiple isolated projects, visual storyboards, intuitive room and outdoor-space planning, provider-optional media, team collaboration, path testing, and playable releases.

Start for $19 a month